Uh oh, the world needs your help! Play as a mobile "HollowBody" drone, tasked with maintaining mysterious underground facilities, spanning a remote island. Zip around at high speed, catch wicked air, and bounce around to somehow keep these facilities up and running!

This is an alpha demo for Project Cradle, a momentum platformer with emphasis on speed and aerial acrobatics! This demo is meant to establish a general look and feel for the game; many things are subject to change for the final game! Default controls are as follows:

Move: WASD/DPad or Left Joystick

Jump: Spacebar/Gamepad Bottom Button (X on PS Controller)

Burst: Left Shift/Gamepad Left Button (Square on PS Controller)

Pause: Escape/Start

Toggle Fullscreen: F11

Special thanks to Michael Arenson for the music in this project! He's done an excellent job in creating a Sega Genesis-inspired soundtrack for Project Cradle that I'm super excited to show off as the game progresses.

If you feel like being extra helpful, you can fill out my survey form on Cradle, found here:
https://docs.google.com/forms/d/1ybobtd2CmhXXSEaEJ2pMD91Lq7gtsoww5o8QV9wafUQ

StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorShazySoft
GenrePlatformer
TagsAction-Adventure, Pixel Art, Robots, Speedrun

Comments

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Cute sonic inspired game.  The first level felt a bit uninspired and slow with some frustrating jumps (since the controls were new), but stage 2 and 3 had more memorable jumps and obstacles, even if some jumps were scary (spikes and enemies).  Almost gave up looking for the third circle collectable due to the odd jumping requirement and having to know "just" where to look during the loop that if you fail, you have to complete a whole section just to try again.

I didn't know until I read the other comment that the speed boost could be used as slow mo so I played with that and additionally found out that you could control the direction of the boost in 8 directions while immensely helped out in stage 4!

Stage 5 was too scary to explore in due to the turrets, but it was really fun outpacing them.

Loved the character and the victory animation.  They were cute!

(+1)

Thanks a bunch for playing!! I'm still working on balancing out the first few levels, to make them approachable but not boringly easy. The third level I've also got my gripes with, though ultimately none of these levels will make it to the final game anyways. I'm glad you had fun outpacing the turrets in stage 5.
Yes, I'm really happy with the victory animation, and with the robot's design! It took a good long while to really solidify.

Pretty good game especially for alpha!!! at first the movement and controls were a bit hard for me to grasp but after a bit of messing around i finally got used to it!!! i really liked the level design especially the last level and all the sprites look great i also liked messing around with slow motion !!9!!!! 

Thank you so much!